Donut and Tea

When: June 2021 to Present

Team: Myself

Story: I started learning Blender with Blender Guru's donut tutorial and then discovered Mantaflow which allowed me to do liquid and gas simulation. 

Below is a compilation of projects I created while learning the possibilities and limitations of Mantaflow. 

Donut-boba-1
Donut-1
tea-frame-2

Phase 1: Learning Blender Basics

Getting Familiar With Modeling, Particle Systems, and Materials

Although the software is structured differently from C4D and there was a lot of hot keys to memorize, the basic idea is similar so I had a lot of fun making my donut and coffee. 

Donut-and-cup

Phase 2: Discovering Mantaflow

Experimenting With and Making it Work

Wanting to animate the coffee pouring into the cup, I discovered mantaflow and spent the next few weeks creating domains, adjusting the settings, and baking the simulations. In the end, I had donuts falling into liquid and liquid pouring over donut. 

Donut-boba-optimized
donut-syrup-optimized

Phase 3: Using Mantaflow 

Simulating Smoke and Liquid. 

Continuing to experiement, I wanted to create a project that tests out the smoke simulation. With this, I ran into two problems. The first was the render speed of volumetrics. The second was a glitch that happened at the edge of the smoke domain. The first I resolved by lowering the resolution and adjusting settings until the render time was reasonable. For the glitch, I wasn't able to find a solution within Blender and ended up rendering two seperate passes and compiling them in Premier. 

Tea-optimized