When: June 2021 to Present
Story: I started learning Blender with Blender Guru's donut tutorial and then discovered Mantaflow which allowed me to do liquid and gas simulation.
Below is a compilation of projects I created while learning the possibilities and limitations of Mantaflow.
Although the software is structured differently from C4D and there was a lot of hot keys to memorize, the basic idea is similar so I had a lot of fun making my donut and coffee.
Wanting to animate the coffee pouring into the cup, I discovered mantaflow and spent the next few weeks creating domains, adjusting the settings, and baking the simulations. In the end, I had donuts falling into liquid and liquid pouring over donut.
Simulating Smoke and Liquid.
Continuing to experiement, I wanted to create a project that tests out the smoke simulation. With this, I ran into two problems. The first was the render speed of volumetrics. The second was a glitch that happened at the edge of the smoke domain. The first I resolved by lowering the resolution and adjusting settings until the render time was reasonable. For the glitch, I wasn't able to find a solution within Blender and ended up rendering two seperate passes and compiling them in Premier.